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基于多智能体强化学习的博弈综述

李艺春 刘泽娇 洪艺天 王继超 王健瑞 李毅 唐漾

李艺春, 刘泽娇, 洪艺天, 王继超, 王健瑞, 李毅, 唐漾. 基于多智能体强化学习的博弈综述. 自动化学报, xxxx, xx(x): x−xx doi: 10.16383/j.aas.c240478
引用本文: 李艺春, 刘泽娇, 洪艺天, 王继超, 王健瑞, 李毅, 唐漾. 基于多智能体强化学习的博弈综述. 自动化学报, xxxx, xx(x): x−xx doi: 10.16383/j.aas.c240478
Li Yi-Chun, Liu Ze-Jiao, Hong Yi-Tian, Wang Ji-Chao, Wang Jian-Rui, Li Yi, Tang Yang. Multi-agent reinforcement learning based game: a survey. Acta Automatica Sinica, xxxx, xx(x): x−xx doi: 10.16383/j.aas.c240478
Citation: Li Yi-Chun, Liu Ze-Jiao, Hong Yi-Tian, Wang Ji-Chao, Wang Jian-Rui, Li Yi, Tang Yang. Multi-agent reinforcement learning based game: a survey. Acta Automatica Sinica, xxxx, xx(x): x−xx doi: 10.16383/j.aas.c240478

基于多智能体强化学习的博弈综述

doi: 10.16383/j.aas.c240478 cstr: 32138.14.j.aas.c240478
基金项目: 国家自然科学基金(62233005), 中国博士后科学基金(2024M750904)资助
详细信息
    作者简介:

    李艺春:华东理工大学博士后. 2023年获得山东大学数学学院博士学位. 主要研究方向为多智能体博弈决策、多智能体强化学习与最优控制. E-mail: yichunli953@gmail.com

    刘泽娇:华东理工大学数学学院博士研究生. 主要研究方向为多智能体强化学习. E-mail: liuzejiao@mail.ecust.edu.cn

    洪艺天:华东理工大学信息科学与工程学院博士研究生. 主要研究方向为多智能体强化学习及其应用. E-mail: y20200105@mail.ecust.edu.cn

    王继超:华东理工大学信息科学与工程学院硕士研究生. 主要研究方向为多智能强化学习. E-mail: jichaowang@mail.ecust.edu.cn

    王健瑞:华东理工大学信息科学与工程学院博士研究生. 主要研究方向为多智能体强化学习, 博弈论. E-mail: jianruiwang@mail.ecust.edu.cn

    李毅:华东理工大学信息科学与工程学院博士研究生. 主要研究方向为多智能体强化学习. E-mail: Y13220018@mail.ecust.edu.cn

    唐漾:博士, 华东理工大学教授. 主要研究方向为智能无人系统, 工业智能, 具身智能, 机器视觉, 强化学习. 本文通信作者. E-mail: yangtang@ecust.edu.cn

Multi-agent Reinforcement Learning Based Game: A Survey

Funds: Supported by National Natural Science Foundation of China (62233005) and China Postdoctoral Science Foundation (2024M750904)
More Information
    Author Bio:

    LI Yi-Chun Post-Doctoral Researcher at East China University of Science and Technology. She received her Doctor degree from the School of Mathematics, Shandong University in 2023. Her research interest covers game and decision-making of multi-agent, multi-agent reinforcement learning and optimal control

    LIU Ze-Jiao Ph. D. candidate at School of Mathematics, East China University of Science and Technology. Her research interest covers multi-agent reinforcement learning

    HONG Yi-Tian Ph. D. candidate at School of Information Science and Engineering, East China University of Science and Technology. His research interest covers multi-agent reinforcement learning and its application

    WANG Ji-Chao Master student at School of Information Science and Engineering, East China University of Science and Technology. His research interest covers multi-agent reinforcement learning

    WANG Jian-Rui Ph. D. candidate at School of Information Science and Engineering, East China University of Science and Technology. His research interest covers multi-agent reinforcement learning and game theory

    LI Yi Ph. D. candidate at School of Information Science and Engineering, East China University of Science and Technology. His research interest covers multi-agent reinforcement learning

    TANG Yang Ph.D., professor at East China University of Science and Technology. His research interest covers intelligent unmanned systems, industrial intelligence, embodied artificial intelligence, computer vision, and reinforcement learning. Corresponding author of this paper

  • 摘要: 多智能体强化学习作为博弈论、控制论和多智能体学习的交叉研究领域, 是多智能体系统研究中的前沿方向, 赋予了智能体在动态多维的复杂环境中通过交互和决策完成多样化任务的能力. 多智能体强化学习正在向应用对象开放化、应用问题具身化、应用场景复杂化的方向发展, 并逐渐成为解决现实世界中博弈决策问题的最有效工具. 本文对基于多智能体强化学习的博弈进行了系统性综述. 首先, 介绍了多智能体强化学习的基本理论, 梳理了多智能体强化学习算法与基线测试环境的发展进程. 其次, 针对合作、对抗以及混合三种多智能体强化学习任务, 从提高智能体合作效率、提升智能体对抗能力的维度来介绍多智能体强化学习的最新进展, 并结合实际应用探讨了混合博弈的前沿研究方向. 最后, 对多智能体强化学习的应用前景和发展趋势进行了总结与展望.
  • 图  1  多智能体强化学习算法与基线测试环境的发展进程

    Fig.  1  Development process of algorithms and baseline test environments of multi-agent reinforcement learning

    图  2  多智能体博弈研究框架

    Fig.  2  Research framework of multi-agent game

    表  1  多智能体强化学习的最新测试环境介绍

    Table  1  Introduction of the latest test environment of multi-agent reinforcement learning

    测试环境 任务类型 适用场景/特点 动作空间
    连续 离散
    MATE(2022)[89] 混合 针对多智能体目标覆盖控制, 如无线传感器网络 $\checkmark$ $\checkmark$
    Gigastep(2023)[21] 混合 支持具有随机性和部分可观性的3维动态环境 $\checkmark$ $\checkmark$
    IMP-MARL(2023)[90] 合作 针对基础设施管理规划, 如海上风力发电机组维护 $\checkmark$
    Neural MMO 2.0(2023)[91] 混合 在Neural MMO环境上增加自定义的目标和奖励 $\checkmark$
    SMACv2(2023)[92] 合作 在SMAC环境上增加随机性和部分可观察性 $\checkmark$
    Multi-Objective SMAC(2024)[93] 混合 在SMAC环境上增加长期任务和多个对抗目标 $\checkmark$
    FightLadder(2024)[94] 对抗 针对多种跨平台视频格斗游戏, 如街霸、拳皇 $\checkmark$
    MAexp(2024)[95] 合作 用于多规模、多类型机器人团队合作探索策略 $\checkmark$
    下载: 导出CSV

    表  2  合作多智能体强化学习中通信机制分类

    Table  2  Classification of communication mechanisms in cooperative multi-agent reinforcement learning

    维度分类通信机制
    通信约束带宽约束DIAL[14], RIAL[16], NDQ[105], ETCNet[112], TCOM[121]
    信息时延DACOM[116], RGMComm[120]
    噪声干扰MAGI[113], DACOM[116]
    通信策略预设定的DIAL[14], RIAL[16], CommNet[109], TarMAC[111]
    可学习的NDQ[105], ATOC[110], ETCNet[112], MAGI[113], TEM[114], DACOM[116], RGMComm[120], TCOM[121]
    通信对象所有智能体CommNet[109], TarMAC[111], ETCNet[112], DACOM[116]
    邻居智能体MAGI[113], RGMComm[120]
    特定智能体ATOC[110], TEM[114], TCOM[121]
    下载: 导出CSV

    表  3  对抗博弈中常见算法分类

    Table  3  Classification of common algorithms in adversarial games

    算法分类算法名称
    多智能体强化学习类基于函数近似
    ONEMG[29], OMVI-NI[123], Nash-UCRLVTR[124]
    基于策略梯度
    IPG[132], OGDA[138]
    CoPO[133], IPG-MAX[134]
    虚拟自博弈的强化学习FSP[25], NFSP[157]
    后验采样的强化学习PSRL[135], SPPS[136]
    反事实遗憾最小化类CFR[141], AutoCFR[140]
    下载: 导出CSV
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