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摘要: 近年来, 深度强化学习(Deep reinforcement learning, DRL)在诸多复杂序贯决策问题中取得巨大突破.由于融合了深度学习强大的表征能力和强化学习有效的策略搜索能力, 深度强化学习已经成为实现人工智能颇有前景的学习范式.然而, 深度强化学习在多Agent系统的研究与应用中, 仍存在诸多困难和挑战, 以StarCraft Ⅱ为代表的部分观测环境下的多Agent学习仍然很难达到理想效果.本文简要介绍了深度Q网络、深度策略梯度算法等为代表的深度强化学习算法和相关技术.同时, 从多Agent深度强化学习中通信过程的角度对现有的多Agent深度强化学习算法进行归纳, 将其归纳为全通信集中决策、全通信自主决策、欠通信自主决策3种主流形式.从训练架构、样本增强、鲁棒性以及对手建模等方面探讨了多Agent深度强化学习中的一些关键问题, 并分析了多Agent深度强化学习的研究热点和发展前景.Abstract: Recent years has witnessed the great success of deep reinforcement learning (DRL) in addressing complicated problems, and it is widely used to capture plausible policies in sequential decision-making tasks. Recognized as a promising learning paradigm, the deep reinforcement learning takes advantage of the great power of representations in deep learning and superior capability of policy improvement in reinforcement learning, driving the development of artificial intelligence into a new era. Though the DRL has shown its great power in typical applications, the effective multi-agent DRL still needs further explorations, and a challenging task is to guide multi-agents to play StarCraft Ⅱ, where the environment is partially observed and dynamic. To enable DRL better accommodate the multi-agent environment and overcome challenges, we briefly introduced the foundation of reinforcement learning and then reviewed some representative or state-of-art algorithms of multi-agent DRL, including the deep Q learning algorithm, the deep policy gradient algorithm and related extensions. Meanwhile, some dominant approaches regarding making decisions for multi-agents were elaborated, and we categorized them into three mainstream classes from the aspect of stage of communication in DRL as full communication centralized learning, full communication decentralized learning and limited communication decentralized learning Finally, we discussed some key problems in multi-agent DRL tasks, such as training architecture, example enhancement, robust improvement, and opponent modeling, and highlighted future directions in this issue.
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Key words:
- Multi-agent system /
- deep learning /
- deep reinforcement learning (DRL) /
- artificial general intelligence
1) 本文责任编委 张俊 -
表 1 与已发表相关论文的研究异同
Table 1 Research's similarities and differences
异同点 深度强化学习综述:兼论计算机围棋的发展 多Agent深度强化学习综述 出发点 深度强化学习的发展, 深度强化学习的在围棋发展中的应用. 深度强化学习方法在多Agent系统中的研究现状 综述角度 从强化学习以及深度学习的研究, 对发展而来的深度强化学习进行论述, 并指出在围棋发展中的应用. 在多Agent系统中, 如何应用深度强化学习, 并从神经网络的搭建结构出发, 对当前的多Agent深度强化学习方法进行分类与研究. 内容安排 讨论了强化学习与深度学习的研究成果及其展望, 论述了深度强化学习的主要神经网络结构.在这一基础上, 对AlphaGo进行了的分析与研究, 展开了对计算机围棋的发展研究, 详细论述了AlphaGo的对决过程, 刻画了结合MCTS的深度强化学习方法在围棋研究中的巨大成功.之后, 讨论了深度强化学习的展望, 分析了在在博弈、连续状态动作, 与其他智能方法结合, 理论分析等方面的发展前景.最后给出了深度强化学习的应用. 根据深度强化学习策略的输出形式, 对深度强化学习方法从深度Q学习和深度策略梯度两个方面进行介绍.之后讨论了在多Agent系统中如何使用深度强化学习方法, 解决多Agent系统所面临的问题, 从多Agent深度强化学习中通信过程的角度对现有的多Agent深度强化学习算法进行归纳, 将其归纳为全通信集中决策、全通信自主决策、欠通信自主决策3种主流形式.深度强化学习引入多Agent系统中, 面临着训练架构、样本增强、鲁棒性以及对手建模等新的挑战, 文章对这些问题进行了讨论与分析. -
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