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摘要: 动态点云视频时空耦合复杂, 现有端到端方法仅支持特定数据集与任务验证, 跨场景、跨任务泛化能力不足, 需重复训练. 为能够挖掘可迁移的通用先验, 本文将研究视角重新聚焦于静态点云基础模型. 首先分析现有迁移学习方法存在的两大掣肘, 即密集计算与冗余设计. 为实现轻量、紧凑的目标, 提出一种基于渐进式适配器的跨模态高效迁移学习方法. 该方法通过无重叠滑动窗口注意力, 将自注意力复杂度由二次阶降为线性阶. 其次引入洗牌希尔伯特-Z序双向扫描曲线, 将动态点云视频约束为兼容Mamba的特征序列, 并以渐进式门控融合实现基础模型与新增适配器的高效协同. 整体方法不改变基础模型权重, 不依赖外部辅助设计. 最后在MSR-Action3D、HOI4D和SHREC'17上的实验结果表明, 仅微调1.8%参数即可获得超越现有基线模型的性能, 验证了该方法的优越性.Abstract: Dynamic point cloud videos exhibit intricate spatio-temporal coupling. Current end-to-end methods are only evaluated on specific datasets and tasks, generalize poorly across scenes or tasks, and must be retrained from scratch. To uncover transferable universal priors, we refocus our investigation on static point cloud foundation models. In this paper, we first identify two bottlenecks in existing transfer learning methods: Heavy computation and redundant design. To obtain a compact and lightweight solution, we propose an efficient cross-modal transfer method that uses progressive adapters. It reduces self-attention from quadratic to linear complexity with non-overlapping sliding window attention. A shuffled Hilbert-Z bidirectional scan curve converts the dynamic point cloud video into a Mamba-compatible feature sequence; progressive gating fusion then lets the foundation model and the newly added adapter cooperate efficiently. The foundation model weights remain unchanged and no external auxiliary designs are required. Experiments on MSR-Action3D, HOI4D and SHREC'17 show that tuning only 1.8% of the parameters already surpasses existing baselines, confirming the superiority of our method.
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Key words:
- point cloud video /
- transfer learning /
- hybrid architecture /
- attention mechanism /
- efficient adapter
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表 1 MSR-Action3D数据集动作识别准确率(%)
Table 1 Action recognition accuracy on the MSR-Action3D dataset (%)
训练方式 方法 12帧 16帧 24帧 32帧 有监督训练 MeteorNet[28] 86.53 88.21 88.50 — PSTNet[4] 87.88 89.90 91.20 — P4Transformer[3] 87.54 89.56 90.94 87.93 Kinet[29] 88.53 91.92 93.27 — PPTr[30] 89.89 90.31 92.33 — LeaF[31] — 91.50 93.84 — PST-Transformer[19] 88.15 91.98 93.73 — X4D-SceneFormer[32] — 92.56 93.90 — Mamba4D[20] — — 93.38 93.10 自监督训练
(端到端微调)CPR[5] 91.00 92.15 93.03 — C2P[33] — 91.89 94.76 — PointCMP[34] 91.58 92.26 93.27 — PointCPSC[35] 90.24 92.26 92.68 — MaST-Pre[6] — — 94.08 — 跨模态迁移学习
(3D预训练模型适配)PointCSA[9] 92.04 93.73 95.12 95.47 Point-BERT + M4 $ 92.33_{(+0.29)} $ $ \;{\bf{94.77}}_{(+1.04)} $ $ 95.47_{(+0.35)} $ $ 96.17_{(+0.70)} $ PointMAE + M4 $ 93.37_{(+1.33)} $ $ 94.08_{(+0.35)} $ $ 95.12_{(+0.00)} $ $\; {\bf{96.86}}_{(+1.39)} $ PointGPT-S + M4 $\; {\bf{93.72}}_{(+1.68)} $ $ 94.43_{(+0.70)} $ $\; {\bf{95.62}}_{(+0.50)} $ $ 96.52_{(+1.05)} $ 表 2 HOI4D数据集动作分割准确率
Table 2 Action segmentation accuracy on the HOI4D dataset
训练方式 方法 准确率(%) 编辑距离 F1@50 (%) 有监督训练 P4Trans[3] 71.2 73.1 58.2 PPTr[30] 77.4 80.1 69.5 Mamba4D[20] 85.5 91.3 85.5 自监督训练
(端到端微调)P4Trans + C2P[33] 73.5 76.8 62.4 PPTr + C2P[33] 81.1 84.0 74.1 X4D[32] 84.1 91.1 84.8 CrossVideo[36] 83.7 86.0 76.0 跨模态迁移学习
(3D预训练模型
适配)P4Trans + M4 $ {{80.1}}_{(+8.9)} $ $ {{74.7}}_{(+1.6)} $ $ {{71.7}}_{(+13.5)} $ 表 3 HOI4D数据集语义分割准确率
Table 3 Semantic segmentation accuracy on the HOI4D dataset
表 4 SHREC'17数据集手势识别准确率(%)
Table 4 Gesture recognition accuracy on the SHREC'17 dataset (%)
训练方式 方法 准确率 有监督训练 PLSTM-base[38] 87.6 PLSTM-early[38] 93.5 PLSTM-PSS[38] 93.1 PLSTM-middle[38] 94.7 PLSTM-late[38] 93.5 Kinet[29] 95.2 自监督训练
(端到端微调)PointCMP[34] 93.3 MaST-Pre[6] 92.4 跨模态迁移学习
(3D预训练模型适配)Point-BERT + CSA[9] 96.2 PointMAE + CSA[9] 95.2 PointGPT-S + CSA[9] 96.5 Point-BERT + M4 $ {\bf{96.4}}_{(+0.2)} $ PointMAE + M4 $ {\bf{96.3}}_{(+1.1)} $ PointGPT-S + M4 $ {\bf{96.7}}_{(+0.2)} $ 表 5 滑动窗口尺寸对注意力效率以及模型性能的影响
Table 5 The impact of sliding window size on attention efficiency and model performance
模型 窗口尺寸(点) 每秒帧数 (FPS) 注意力占比(%) 准确率(%) A0 $ 640 \times 240 \times 3 $ 102.9 54.5 94.4 A1 $ 16 \times 16 \times 3 $ 110.7 36.9 95.4 A2 $ 8 \times 8 \times 3 $ 112.5 36.6 96.8 A3 $ 4 \times 4 \times 3 $ 113.2 36.5 96.2 表 6 Mamba扫描策略及变体种类对模型性能的影响(%)
Table 6 The impact of Mamba scanning strategy and variant types on model performance (%)
模型 双向扫描 洗牌策略 六种变体 准确率 XYZ YXZ XZY ZXY YZX ZYX B0 $ \times $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ 94.9 B1 $ \checkmark $ $ \times $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ 94.2 B2 $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ 96.8 B3 $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \times $ $ \times $ $ \checkmark $ $ \checkmark $ 95.8 B4 $ \checkmark $ $ \checkmark $ $ \times $ $ \times $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ 95.1 B5 $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \checkmark $ $ \times $ $ \times $ $ \times $ $ \times $ 94.9 B6 $ \checkmark $ $ \checkmark $ $ \times $ $ \times $ $ \checkmark $ $ \checkmark $ $ \times $ $ \times $ 94.7 B7 $ \checkmark $ $ \checkmark $ $ \times $ $ \times $ $ \times $ $ \times $ $ \checkmark $ $ \checkmark $ 94.7 B8 $ \times $ $ \times $ $ \times $ $ \times $ $ \times $ $ \times $ $ \times $ $ \times $ 92.3 表 7 适配方法对模型性能的影响
Table 7 The impact of adaptation methods on model performance
模型 适配方法 具体操作 准确率(%) C0 跳过 $ X $ 92.4 C1 相加 $ X+Y $ 92.3 C2 最大值 $ \max (X,\; Y) $ 90.2 C3 拼接 $ {\rm{Linear}}([X,\; Y]) $ 95.5 C4 渐进式适配 $ {\rm{ProAda}}\left(X,\; Y_1,\; Y_2\right) $ 96.8 表 8 级联顺序对模型性能的影响
Table 8 The impact of cascade order on model performance
模型 是否适配 级联顺序 准确率(%) D0 $ \checkmark $ [TM]$ \times $12 96.8 D1 $ \times $ [T]$ \times $12 [M]$ \times $12 90.6 D2 $ \times $ [T]$ \times $6 [TMM]$ \times $6 92.5 D3 $ \checkmark $ [TTMM]$ \times $6 93.8 表 9 整体推理流程的时间分析
Table 9 Overall reasoning process time analysis
方法 帧数 预处理时间
(ms)模型推理
时间 (ms)后处理时间
(ms)准确率(%) PointCSA 24 3.3 6.7 0.9 95.1 36 不适用(OOM) PointM4 24 4.8 3.2 0.9 95.1 36 5.0 3.8 1.0 96.8 -
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