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深度学习在游戏中的应用

郭潇逍 李程 梅俏竹

郭潇逍, 李程, 梅俏竹. 深度学习在游戏中的应用. 自动化学报, 2016, 42(5): 676-684. doi: 10.16383/j.aas.2016.y000002
引用本文: 郭潇逍, 李程, 梅俏竹. 深度学习在游戏中的应用. 自动化学报, 2016, 42(5): 676-684. doi: 10.16383/j.aas.2016.y000002
GUO Xiao-Xiao, LI Cheng, MEI Qiao-Zhu. Deep Learning Applied to Games. ACTA AUTOMATICA SINICA, 2016, 42(5): 676-684. doi: 10.16383/j.aas.2016.y000002
Citation: GUO Xiao-Xiao, LI Cheng, MEI Qiao-Zhu. Deep Learning Applied to Games. ACTA AUTOMATICA SINICA, 2016, 42(5): 676-684. doi: 10.16383/j.aas.2016.y000002

深度学习在游戏中的应用

doi: 10.16383/j.aas.2016.y000002
详细信息
    作者简介:

    郭潇逍 密歇根大学电子工程与计算机系博士研究生. 主要研究方向为深度学习和深度强化学习. E-mail: guoxiao@umich.edu

    李程 密歇根大学信息学院博士研究生.主要研究方向为数据挖掘与信息检索.E-mail:lichengz@umich.edu

    通讯作者:

    梅俏竹 密歇根大学信息学院和电子工程与计算机系副教授.主要研究方向为大规模的数据挖掘,信息检索和机器学习.本文通信作者.E-mail:qmei@umich.edu

Deep Learning Applied to Games

More Information
    Author Bio:

    Ph. D. candidate in the Department of Electrical Engi- neering and Computer Science, Univer- sity of Michigan. His research interest covers deep learning and deep reinforcement learning.

    Ph. D. candidate at the School of Information, University of Michigan. Her research interest covers data mining and information retrieval.

    Corresponding author: MEI Qiao-Zhu Associate profes- sor at the School of Information and the Department of Electrical Engineer- ing and Computer Science (EECS), University of Michigan. His research interest covers large-scale data mining, information retrieval, and machine learning. Corresponding au- thor of this paper.
  • 摘要: 综述了近年来发展迅速的深度学习技术及其在游戏(或博弈)中的应用. 深度学习通过多层神经网络来构建端对端的从输入到输出的非线性映射, 相比传统的机器学习模型有显见的优势. 最近, 深度学习被成功地用于解决强化学习中的策略评估和策略优化的问题, 并于多种游戏的人工智能取得了突破性的提高. 本文详述了深度学习在常见游戏中的应用.
  • 图  1  卷积神经网络学习从游戏屏幕到游戏策略的映射

    Fig.  1  A convolutional neural network learns a mapping from game screens to game policy

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  • 收稿日期:  2016-04-22
  • 录用日期:  2016-05-10
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